Control windmills in the clouds, provide power to a house using only lemons plus your own ingenuity, and work out how to win at the most puzzling pinball table ever created. Play with real objects within each scene. Venture beyond the city gates to discover gardens in the sky, boats marooned high on an immense waterwheel, and houses dug precariously into cliffs. Everything you see on screen was made using paper, cardboard and glue, miniature lights and motors. ** BAFTA - Three Times Nominated & Winner 2015 **ĪN ENTIRELY HANDMADE CITY. Continually engaging and often inventive puzzles.” - Adventure Gamers Lumino City has a distinct and wonderful personality. “A benchmark for adventure game design.” - Adventure Gamers “Unlike almost any other video game you've ever played.It's wow." - Kotaku “The most beautiful game WIRED has seen in ages.” - WIRED “An astonishing place to explore.” - Eurogamer Lumino City has an estimated 8 - 10 hours of gameplay and no In-App Purchases. Winner of numerous international awards, including the BAFTA for Artistic Achievement alongside nominations for Innovation and Best British Game, Lumino City now finds its home on the App Store as the perfect tactile experience for iPhone and iPad. To find him, you must explore the city and figure out the fascinating mechanisms that power this unique world. It has excellent visuals, somewhat challenging puzzles (but not too challenging), AND has a super compelling story with a more than satisfying ending. If you want something more fulfilling, maybe try a game like “The Silent Age”. I would suggest passing on buying this game if you want something more than visuals and simple puzzles. Without having that, games like these get boring fast. I need a story.that is, something to keep me hooked. But with as good visuals as this game has, puzzles aren’t enough. There could be so much more done to make it so much more entertaining.Maybe it’s just me maybe I’m not the kind of person that can just appreciate a puzzle game, and puzzle game only, for what it is. If I had one word to describe the gameplay for this game, it would be “lacking”. All I experienced in this game was easy to solve puzzles. After playing for a few hours, I was underwhelmed by the gameplay. After all, I got this game because I knew this, and I wanted to get the whole effect of actually playing it because good visuals or no good visuals, no game is a great one without entertaining gameplay.Then I actually started playing. The first thing I said when I opened this game was “Wow.” I couldn’t believe that this game’s visuals were made purely through real life modeling. Gadz, I really regret paying money for this. I’d rather re-play one of The Room games than play this game for another second. Maybe I’m spoiled from the great games I have played? Maybe I expect to be challenged more than others? This game was so uninteresting to me in every way that I deleted it before even completing it. I happen to be an artist, too, yet I have so little appreciation for the design of these “sets,” or whatever you might call them if they can’t be called “graphics.” I can’t think of a better description than “Childish.” (Maybe children would love this game? That’s a possibility.) As for the game play: Ugh. Wrong, wrong wrong.The graphics look exactly as you see here. There are so many great reviews about the game play, so I figured that even if the graphics are as disappointing as the screenshots look, I’d still enjoy the game. The screenshots didn’t look impressive to me at all, but I also understood this was made using real world objects and that sometimes screenshots can be rather misleading. I consider myself to be a bit of a “graphics snob,” so it always catches my attention when there’s a game with rave reviews about its graphics, and the actual game play is equally as important. Finished the remainder of the game during a blizzard. The whole thing changed for me when I tried it on my iPad. I started to play it on my iPhone - not fun. Absolutely immersive and challenging and mind boggling. You can play the whole game just by following/working out the explicit directions in the manual, and you’d be well within the narrative to do so. Our hero is learning the ropes, after all. This means nothing is miserably tedious or too hard because the answers are built in- not just to the game, but to the narrative. For any challenge, it gives instructions, a simple clue, or the whole solution. The manual itself is a work of art, and it’s only a piece of the game. The world is so small, and it feels small, but it is also vast and filled with familiar mysteries. A tiny girl moves through an incredibly textured world using her wits and the manual given to her by her granddad. This game is visually and intellectually and artistically awe-inspiring.
0 Comments
Leave a Reply. |